The game's slow pace means games regularly take upwards of twenty minutes. Tracking a huge dragon with a horn blower to provide buffs, a lancer to deal damage, a nimble double-blade weilder, and a bowman encourages clever teamwork, and makes victories all the more satisfying. No single class is powerful in isolation, but teaming up with others their potential is revealed. The character classes also work better in combination. The way the beautiful and varied environments are broken up into separate numbered sections suddently clicks, with the numbers allowing you to instantly let your team know where you and your prey are located. Monster Hunter is designed around this cooperative experience, with many of the game’s more esoteric design choices suddenly making sense when working as a team. Though there are plenty of solo missions, the game really comes alive when you start entering online hunts with up to three friends. It is a slow, difficult, but rewarding crawl to greatness, as you use the bones and hides of monsters to construct better armours and weapons. Tasks range from gathering herbs to stalking massive dragons. Beginning as a lowly hunter, you have to undertake missions from townsfolk to gain supplies and improve your gear. Rather than leveling-up your character's stats, though, the focus is on your equipment. ![]() The result is confusing mash of context dependent virtual sticks, buttons, and swipes that take some getting used to, but which prove no more cumbersome than the original.Īt its core, Monster Hunter is an action RPG. As a port of a PSP title, there are a lot of controls crammed onto your touchscreen. When starting Monster Hunter Freedom Unite for iOS, it helps to know what you're getting into. It promises you the chance to bring down monstrous creatures in a fantasy equivalent of big game hunting, but it makes you work for every moment of enjoyment.īefore heading into the field you have to familiarise yourself with the basics.
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